Read Bone Dungeon Elemental Dungeon #1 A Dungeon Core LitRPG eBook Jonathan Smidt Portal Books

By Bryan Richards on Tuesday 21 May 2019

Read Bone Dungeon Elemental Dungeon #1 A Dungeon Core LitRPG eBook Jonathan Smidt Portal Books



Download As PDF : Bone Dungeon Elemental Dungeon #1 A Dungeon Core LitRPG eBook Jonathan Smidt Portal Books

Download PDF Bone Dungeon Elemental Dungeon #1  A Dungeon Core LitRPG eBook Jonathan Smidt Portal Books

Ryan doesn't remember much about his life before becoming a dungeon core. Only that he had a bit of a disagreement with the church -- something to do with a beheading?

Now reborn, Ryan begins to arm his darkness dungeon with devious traps, bestial zombies and ill-named skeletal creations, without doing anything too evil. Well, mostly. Some adventurers just deserve a stalactite to the head.

But Ryan quickly learns being a darkness dungeon isn't all loot and bone puns. With a necromancer on the rise and the Adventurer's Guild watching his every move, he must prove that not all darkness dungeons are malevolent... even if they do have a few skeletons in their caverns.

Sadly, all of these issues keep distracting him from his own guilty pleasure, skeletal fight club. But don't tell his fairy about that.

Read Bone Dungeon Elemental Dungeon #1 A Dungeon Core LitRPG eBook Jonathan Smidt Portal Books


"no harem! no adult situations! yes!! its been so long since a good dungeon core story came out. loved it all and the cards."

Product details

  • File Size 1602 KB
  • Print Length 398 pages
  • Page Numbers Source ISBN 1999666038
  • Simultaneous Device Usage Unlimited
  • Publisher Portal Books (March 21, 2019)
  • Publication Date March 21, 2019
  • Sold by  Digital Services LLC
  • Language English
  • ASIN B07PRT6V9W

Read Bone Dungeon Elemental Dungeon #1  A Dungeon Core LitRPG eBook Jonathan Smidt Portal Books

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Bone Dungeon Elemental Dungeon #1 A Dungeon Core LitRPG eBook Jonathan Smidt Portal Books Reviews :


Bone Dungeon Elemental Dungeon #1 A Dungeon Core LitRPG eBook Jonathan Smidt Portal Books Reviews


  • no harem! no adult situations! yes!! its been so long since a good dungeon core story came out. loved it all and the cards.
  • Enjoyed some of the jokes throughout the book. If you like Dungeon Core books, you’ll probably like this one too. Follows the formula fairly well minus a few twists.
    The MC is a lot less bloodthirsty than most of the other books in this genre, which is fine. It seems to make the story more bland at times. My main issue is how reactive the MC is. He doesn’t proactively DO anything other than fight club.
    While fight club was enjoyable, it isn’t enough to get this to a 5 star rating. All the other positives, like the fairly enjoyable characters, are cancelled out by the MCs passivity and lack of ambition. It’s told to us that he wants to do this or that, but you get conflicting messages with how the author writes the MC doing things.
  • A well balanced book, Bone Dungeon is a great recommendation for someone looking for their first book in the genre.

    In many books the ‘dungeoning’ start early and the author expects you to know the genre tropes. This is a good thing if you’ve read a few of these, but not so much for a beginner.

    Bone, however starts a little slower and takes its time explaining the basics using the “clueless dungeon, knowledgeable fairy” trope. New concepts are introduced slowly and only as they are needed, like a good puzzle game would do.

    While there are three point of views, most of the narration is done by the dungeon and the other two narrators don’t have more than a couple of pages each time they appear.

    Add to that a dungeon core who is not a sociopath, a cool ‘main’ adventuring group and a ‘villain of the week’ and you have a solid book.

    If this your first book, buy it, you will enjoy. If it’s not, be patient with the beginning and you will enjoy it.
  • I’m not sure why there are so many high reviews.
    This book follows a whiny boring main character who creates a dungeon with only 2 room and never seems to get much beyond that. The litrpg elements are ridiculously simple and have no room for anything interesting. Characters are cardboard cutout excuses for jokes.
    To be fair, I got to about 55% and couldn’t finish it.
  • If you like Dakota Krout's Divine Dungeon series , I feel confident this book will also bring joy to you. There are so many things to enjoy the puns, the various references, and the story itself. I very much look forward to reading the sequel, because after reading this book, it has a lot to live up to!
  • I don't want the opposite and I don't want this.
    Target readership is like seven years old.
    This is probably the most boring book about dangerous things I've ever read
    The inter dialog between the MC and the secondary is to GROAN for.
    Warm milk toast.
  • For all of those hoping to read this as yet another Dungeon Core Novel that has a hard-on against every living adventurer ever to cross into their domain, they will be disappointed. This is a DCN that follows the ideas of a sentient dungeon that can coexist and train those that enter their caves and halls.

    There are 2 different storylines told during this novel, one of the newly reborn dungeon who was wrongfully killed by church zealots who followed the Goddess of Justice, and the other is the son of the Platinum Ranked church Paladin of the Goddess of Justice. These two storylines interweave and help expand the World Building beyond the Dungeon and the Town built around it.

    Just remember Rule Number One... ;)
  • My opinion is that this is a great evolution of the dungeon core genre. Eliminating the menu spam is less jarring. Many of the tropes remain, but refined. This reads like a good pulp story, and that is not an insult. If you want details, read the book! You will not regret it.

    I read this in one sitting. Normally, there is something jarring that knocks me out of the flow and I put it down for a bit, but not this book! The editing is top notch. Do not sleep on how important that is for keeping you invested in the story.

    Code should read like well-written prose, and a somewhat campy dungeon core book should read like a weekend D&D campaign. Including the bad puns that come out after too much pizza and mountain dew. The puns, btw, were terrible. As good puns must be.